![]() If (Environment.GetEnvironmentVariable("JAVA_HOME") != newJDKPath)Įnvironment.SetEnvironmentVariable("JAVA_HOME", newJDKPath) ĭebug.Log("JAVA_HOME in editor set to: " + Environment. String newJDKPath = ("Unity.app", "PlaybackEngines/AndroidPlayer/OpenJDK") Debug.Log(EditorApplication.applicationPath) ĭebug.Log("JAVA_HOME in editor was: " + Environment.GetEnvironmentVariable("JAVA_HOME")) Here's the method for MacOS, just paste it in a C# script in the editor folder. ![]() I permanently fixed it adding an editor script to the Editor folder that changes the JAVA_HOME environment variable every time Unity starts/loads. ![]() But for me the the error just came back the second day. I think that just forces Unity to set the path again which makes it work for a while. Some posts mentioned adding "/" to the end of the external tools SDK path. bashrc/.zshrc depending on MacOS version it still doesn't work. So even if you set JAVA_HOME via console or. The address is flutter-directory/packages/flutter_tools/gradle/flutter.I just got the same error on MacOS using both Unity 2019.4.18.f1/2019.2.21.f1 and after a lot of messing around I think I might have figured some of it out.Īt times ( don't know why ) Unity ( or something else ) starts resetting the JAVA_HOME environment variable to string empty when you start Unity. Remember flutter.minSdkVersion means that the variable is in flutter directory (with the sdk). The best way is to modify the value of the global minSdkVersion variable from its source, so all projects, new or old, will adopt it. Can you see that you'll be always obliged to manually change for each new project?Īll your suggestions above are good, but they are not the best, because you will be forced to temper with the adle for each new project you create. But flutter has still set default minSdkVersion to 16. If you didn't know, Google Playstore only allows minSdkVersion to be 20 or above. TargetSdkVersion localProperties.getProperty('flutter.targetSdkVersion').toInteger() MinSdkVersion localProperties.getProperty('flutter.minSdkVersion').toInteger() First go to the android->local.propertiesĬompileSdkVersion localProperties.getProperty('pileSdkVersion').toInteger().You should change from local.properties following instruction: TargetSdkVersion flutter.targetSdkVersion Upon the updates dialog below, select Updates link to configure your IDE settings. On the top menu, select Help -> Check for Update. VersionCode flutterVersionCode.toInteger()ĬompileSdkVersion pileSdkVersion 16 Answers Sorted by: 73 For this task, I recommend using Android Studio IDE and choose the automatic installation program, and not the compressed file. ![]() Is it possible to increase the minSdkVersion with Flutter, and how? If I were on Android Studio, I'd know how to bump up the Android minSdkVersion, but on a Flutter project (using VSCode) I was a little lost. Or use tools:overrideLibrary="" to force usage (may lead to runtime failures) Or increase this project's minSdk version to at least 19, Suggestion: use a compatible library with a minSdk of at most 16, > Manifest merger failed : uses-sdk:minSdkVersion 16 cannot be smaller than version 19 declared in library /home/maldus/Projects/flutter/polmac/build/flutter_blue/intermediates/manifests/full/debug/AndroidManifest.xml as the library might be using APIs not available in 16 Unfortunately, when trying to run (on an Android device) the first example I created I was met with the following error: FAILURE: Build failed with an exception.Įxecution failed for task ':app:processDebugManifest'. I was trying to start a flutter project for an App using Bluetooth to communicate. ![]()
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